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NEXT MOVE Azul - The Queen's Garden

£21.495£42.99Clearance
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The original Azul has to be one of the most popular board games of the last five years – having sold over a million copies. Despite this success, the first pair of Azul sequels ( Azul: Stained Glass of Sintra and Azul: Summer Pavillion) haven’t been quite as successful. Undeterred, publisher Plan B Games has still chosen to forge on with a fourth Azul game, this time entitled Azul: Queen’s Garden. Where the original Azul was blessed with a straightforward flow and simple, rewarding decisions that pleased new players, Azul: Queen’s Garden is a much heavier experience – but is it still fun to play? In Queens Garden, instead of the rounds being very regimental like in the original title or Summer Pavillion, the other two Azul’s I have played, you have a tad more freedom in what you are doing. On your turn, you can either draft tiles and Garden expansions or place tiles or Garden Expansions. Here are our thoughts on the positive and negative elements of each game in the Azul series. Azul What Azul does best:

Unlike the other Azuls, Queens Garden’s drafting starts out as one pool to draft from and steadily increases as more tiles are taken, rather than all pools being available from the start. This simple change changes the feel of the drafting quite a bit, akin to Seven Wonders Duel, taking something you want may lead to you revealing something your opponent desires.Player action, Pass – Passing is final and once passed the players could not do any further actions. The first players that pass will receive the first player tile and once all players have passed, the round is over. Queen’s Garden is the heaviest challenge of the four Azul games. There are strict rules for both drafting and placement. Players who enjoy the chance to create big scoring combinations will enjoy how Queen’s Garden has both round scoring where specific tiles score at the conclusion of each round and end of game scoring where all tiles score again based on their groupings of color and symbol. This creates for the largest puzzle feel among the Azul series. Throughout each round you’ll think and rethink where you can maximize each tile’s scoring potential to the fullest. On the other side of the display are you could position the tile tower. You will need first to pour all the tiles out from the tower and into the drafting bag as the tower could be used to store all tiles consumed during each game round. You could also choose to not use the tower and store the tiles where you prefer although the tower is a nice cosmetic addition to the table. Players Setup

I originally bought this for someone who loves Azul games but little did I know this would be, not only the most unique title in the series but by far my favourite. It offers more choice, has more malleability and is a little bit more thinky than the other games in the series.

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How you place them, when you place them and what tiles you draft is paramount skills required to win. Each version of Azul has different scoring systems and other systems thinly laid over this simple template and Queens Garden is by far the ‘gamiest’ of them all. The jokers will need to be placed in any of the 12 spaces on the storage board. Player markers are placed on the square “15” on the scoring board and the single hexagonal marker (evaluation marker) is positioned on his icon on the left of the scoring board. First Player Actions Updated to include Azul: Queen’s Garden* Azul is one of the most popular modern board games of the last 5 years. Azul, once a title for a single game, has since become the name of a series. With four stand alone games that each sound and look similar, you might be wondering which game is right for you. As for the main components, along with the player’s board, the garden, Queen’s Garden also comes with honeycomb-shaped cardboard tiles – these are the expansion to your garden – on which the tiles will be placed. The tiles score in a combination of three or more, which could be by colour or pattern. The scoring varies depending on groups, types of tiles and other bonuses, and with several scoring rounds before the end of the game, players need to think both short and long term. The original is perfectly simple. With straightforward and easily understood rules, this is the least overwhelming in the series. It doesn’t try to get too cute with mechanics and that’s the beauty of it.

The big difference between Queen’s Garden and its predecessors is how players interact with the series’ fundamental gameplay mechanics of drafting and tile-placement. Azul laid down the initial groundwork so that Queen’s Garden could plant far more elaborate designs within its soil, designs that force players to plan ahead and think carefully about their decisions in the same satisfying way that lovers of the series are used to. I do appreciate that it may sound like I am very down on Azul: Queen’s Garden and I guess personally, I am. I am unlikely to play this game again because it is just so heavy and often frustrating, without ever feeling as rewarding as other heavy games I enjoy. That said, I tend to like very abstract puzzle games (like this) to be light because I enjoy immersing myself in theme when I play heavy games. So, if you’re a player who enjoys a fairly heavy,, deeply thoughtful puzzle, and especially if you like two-player games, Azul: Queen’s Garden might have a space in your collection. Sadly, it’s not for me. *** 3/5 Each of Queens Gardens tiles is one of six designs and one of six colours. When drafting you can take any combination of tile and expansion pieces as long as they share the same pattern or colour.To achieve the magnificent goal of pleasing the king, players are tasked to draft and arrange beautiful plants, trees, and ornamental features represented by colorful tiles that are a signature of the Azul series. Unboxing And Storage: The game ends suddenly, so if you aren’t paying attention, you can get caught completely unaware. You must always be watching to know just how much longer the game is likely to go on. Identical tiles could not be placed next to each other. If a player fully surrounds a garden feature (pavilion, bench, statue, or fountain) by placing a tile, the player immediately receives as many jokers as depicted on the bottom left side of the player board. If the player could not store all the jokers, those in excess are lost. Players Actions

Claimed hexagons and garden tiles go in your storage area: you can only have twelve of the former and two of the latter. To get them out of storage and into the garden you’re trying to build you have to pay with other hexes, and the more points on the design the more you have to pay, up to five total. You can only pay using hexes of the same colour or design as the item you want to place, although you start with three very useful jokers which serve as wildcards. Even though the big points are up for grabs when the game is complete, your decisions need to take the round end scoring into account, too, as it can be decisive in a close game. You’ll also need to consider surrounding garden features on your board during hex placement, as that earns you invaluable jokers. And finally, you need to watch the garden tiles: you start out with limited space in your garden to place hexes, so you need the tiles to expand. Finally, each group of six different patterns or colours scores 6 additional points. Not surprisingly, the player with the highest score wins. How To Store The Game Away When placing a tile, it can only touch a tile of the same colour or symbol so when it comes to end-game scoring, planning and how you build your board is vital.Considering the simplicity of the original Azul, it’s surprising that designer, Michael Kiesling, continues to produce more and more follow-ups. The fourth entry in the series, Azul: Queen’s Garden, was revealed just last month and will be seeing a wider release later this year. Of course, if you happened to be at Essen Spiel 2021 - the biggest board game event in the world - this weekend, then you’d be able to get your hands on the game right there and then. Azul: Queen's Garden ups the complexity compared to previous titles, so beginners beware! It takes the mechanics introduced in previous versions and mixes them up a little in a new and elegant way. There are more decisions to make than ever before. Tokens and Garden expansions. The first setup requires the players to unpunch all the garden expansions and the tokens first. Once scoring is completed, the wheel is turned to the next quadrant. Two important observations: each pattern and colour are scored only once per game; the points that could be gained increase progressively from round one to four. Players’ markers are moved on the scoring board in as many spaces as the score for the round. Preparing For The Next Round If you’re interested in trying out the original before you buy, we explain how we did so on this post. Azul Stained Glass of Sintra

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